My name is Morgan Brown and I am currently an undergraduate games design student and student learning assistant at Middlesex University, London.
I’ve been making and playing games for most of my life, and believe firmly in the power of games as an art form.
Here you can find some examples of my work.
A short interactive dialogue based on a true encounter in 1664 between the exiled Lord Protector Richard Cromwell and Armand de Bourbon, Prince of Comti.
A university project, I conducted extensive research of the historical setting and wrote not only this scene of dialogue, but an extensive overarching plot.
An anarcho-communist take on the city-builder genre, where orders are more like suggestions.
Another university project, I designed and implemented complex AI for commune members, which factors in individual wants and needs when deciding what to do, giving unique and dynamic personalities to characters.
An action platformer game where waves of enemies require the player to use the right elements to defeat them.
Made as a side project while completing my A Levels, this was one of my first attempts at including a narrative in my games as part of a story mode. I submitted the game to the BAFTA YGD competition and was selected as a finalist.