Building the Commune

Building the Commune is an anarcho-communist take on the classic city simulation.”

Available on itch.io.

Building the Commune was made for an Advanced Creative Technologies Workshop module at Middlesex University, where our simple requirement was to make a game for mobile.

I didn’t personally play many mobile games outside of educational ones like Duolingo, and so I felt somewhat creatively stifled. However, I managed to brainstorm eight separate ideas, gradually developing them through conversations with teachers, friends, and course-mates. It quickly became clear that the idea that got people most excited was Building the Commune, a city-builder about making a commune away from society at large.

Knowing that I only had a small time to make the game and that it would be a solo project, I decided to aim to make a “minimum viable product”, reducing the game down to its bare essentials from a design perspective. At the core of this was the Artificial Intelligence (AI) of commune members: members each have a level of skill and a level of enjoyment in various tasks, with skill affecting success and enjoyment affecting happiness, with unhappy members leaving the commune outright. This makes the game a careful effort of balancing: members have to have the freedom to do the activities they enjoy, while also having the resources they need to survive.

As I developed the game I noticed that the commune would tear down much of their environment for resources or building space, and I soon realised the opportunity this presented as a game mechanic, forcing players to actively considered their surroundings and balancing expansion with conservation, in contrast with other games and particularly the 4X genre.

I also came to realise just how much my inexperience with mobile games was holding me back; I was in the mindset of making a city builder which happened to be on mobile, not a mobile game which was a city builder. I did not think about the particular requirements of the platform, and how the player would interact with the game using the touch screen compared to a mouse. Since then, I’ve broadened my horizons on mobile games significantly, and learned just how much they’re capable of accomplishing.

%d bloggers like this: